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You tush't have too many guns.

That's the thinking of Dodge Roll Games, the makers of upcoming PS4 and PC title of respect Enter the Gungeon. And that's not a typo — this mixes standard dungeon-crawling with gunfighting, so the name fits it. Think The Legend of Zelda, top off-set view and complete, but with bullets for enemies and guns for weapons. Lots of guns — we're talking 200 or more kinds yet, and its creators are still adding more than.

I got my hands on an early rendering at a preview event at the PlayStation HQ this week. Dodge Roll gives nods to adventure games like Spelunky, dungeon explorers like the older Zelda games, punishing neo games similar Black Souls and Bloodborne, and even bullet-hell shooters from Japan. And IT's impressible to find these inspirations in this comparatively simple game, from its turn over-drawn dungeons to its cruel roguelike play elements. It's a radial hitman (unrivalled thumb stick controls movement while the other aims) set in procedurally generated dungeons, where the goal is survival, and you're armed with any number of the gamy's crazy guns.

I don't bear great aim, just after a five-minute tutorial, I was blowing away enemies that looked like shotgun shells with faces and feet. I learned to strafe around and use cover to hide from the insane radial smoke patterns, which look to have been pulled from Japanese shoot-'em-in the lead hits like Ikaruga. Players are able to flip all over tables to usage them as cover, but remaining mobile is the best strategy for this hectic, thought-provoking game.

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The name of the studio points to one of the courageous's most important techniques: contrivance rolling. Fair-minded like in From Software system's score Souls series, including Bloodborne, survival in Enter the Gungeon requires mastery of this diving roll. The first incomplete of the dive makes players invincible to bullets, while the last half leaves them vulnerable. So it becomes a game of diving, shunning, and firing back. IT wasn't long before I was able to hone in on firing truth and fight down. But an oversize, muscle-bound bird with automatic machine guns took me out ahead I could do any terms.

Even the story has a gunslinger theme. Each of the four playable heroes has something in their past that they would like to situate, with a story of their possess attached to that. Working through this unsufferable donjon bequeath have them uncovering a accelerator that rump erase the prehistoric itself.

This beam gun is much easier to kill with.

Preceding: This beam gun is much easier to stamp out with.

Image Credit: Dodge Roll

Funny name

Dodge Roll is made up of former Electronic Arts employees. Simply after Ea's Mythic studio (Ultima Online) was shut go through, Duck Roll cofounder Dave Crooks scrambled to put together a prototype for Gungeon in astir a calendar month's clock, building it with only if uncomparable funding source: his savings. Dave and his team pitched indie-friendly publisher Devolver Digital hold out yr, and now the game is rounding the quoin to the Alpha stage, shooting for a release near the destruction of the year.

The team couldn't decide connected a name at that clock. It played with some really odd ones before, including Goat People, Ghost Lord, and The Brave Companions. But it eventually colonised on Parry Roll as none of the team had any objection to it, unlike the others. It worked out as IT ties to the team's maiden game.

Guns-a-plenty

The gun selection is the maven of Enter the Gungeon. Every foe killed earns money that you can use in the item browse to buy new guns, and as IT progresses, better guns open up. While standard pistols and rifles usher early connected, they pale next to laser and round shot guns. And even these look for stale compared to unicorn horn guns that fire rainbows or alienate ant faces that barf poison slime. How about a demon arm that shoots beams out its mouth? Or a letter box that shoots envelopes? Or a barrel that fires fish?

Dodge Rolling wave seemed to stress to accord anything they could think of as inspiration for a new gun. Crooks told GamesBeat that the Needle Triggerman (non to be confused with the Syringe Gun) was inspired by a phonograph needle-shooting enemy from the Final Fantasy games named Cactuar. Just that's not the only Final Fantasy inspiration: Final Fantasise VII's gun-setaceous hero Barrett gets a tribute with unmatched of the arm-worn weapons. But Mega Man gets an arm-hand too, as does Metroid's Samus.

Before I far left, I had the pleasure of playing in a gun test mode exhibit room where I could freely flip through the bulge of the current accelerator pedal selection (about 150) to strain each out. Being healthy to try tabu all gun's firing off and ammunition traits was just as fun as the dungeon-crawling.

"We might be one of the most denotive games of entirely time," said Crooks. "Because we're ex-EA, this was sort of a cathartic game for us. We wanted to be able to put anything we wanted in so we have all kinds of references from games we love."

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